The lighting and brushwork in the mod is sometimes ‘jenky’ – there’s not much I can say about this. This also lets you enable/disable the following mechanic, since there were times at which she went ‘Come on, this way!’, ran somewhere, then stopped and started following me again.ģ. To make them non-commandable, they should have the ‘not commandable’ flag set. Main characters should not be a part of the player squad as normal citizens are, but they should instead follow the player using ai_goal_follow, set as a ‘sidekick’. she is a part of your ‘squad’ at the bottom right of the screen) – this isn’t too bad, but it’s still annoying. Valve is able to put a lot of detail into their maps, yet they never lag due to proper optimization.Ģ. This mod has moments with a lot of FPS stuttering – try to keep the amount of props/details a bit lower and/or optimize the map better. As usual, I’ll write each thing first and then my personal solution to it:ġ. Now, there’s going to be a lot of stuff here, but most of it is small and easily fixable, so don’t let that distract you. Now that I’m done saying the general review, I’ll move on to some of the specifics.
It is worth checking out if you have a bit of free time, though.
Definitely not a ‘Play it Now!’ for me, since that rating is reserved for mods where you have to drop everything you’re doing just to download it and play it. Overall, it’s a fun mod, as long as you are willing to put up with the problems that it has. The inventory system feels a little out of place, but I can understand that it’d have been used more if the mod was ever finished. They’re functional, and even though they don’t look like mechanics coded into the game, they are done as well as you can get if you use just the Hammer Editor (although the cinematic destruction in the mod is done through models being animated instead of physics). What makes these sections interesting, though, is the big amount of custom mechanics that the author has put into the game – all of which were done through the mapping tool (I assume). The visual / gameplay quality is inconsistent at times, so there are definitely segments which are a lot more interesting than others. This mod is good and it was quite fun to play, but there are a lot of issues with it, some of which influenced my playing experience in a not-so-good way. There are a lot of good ideas here and I highly recommend people play it, in fact, if I hadn’t had framerate issue and had not had to cheat to get past the mine section it would have been a Personal Favourite. The mine section is a fantastic setting and the gameplay is great but if you have any framerate issues it won’t be much fun to play. The first section has little combat but the second section really ramps it up and I had to drop down from HARD to EASY, partly because I was streaming and watching somebody die a lot is boring but also because it really did get tough. I don’t know whether that’s a trigger that didn’t fire or just something that was never finished. I had a serious framerate drop and whilst I managed to stay alive, I had to noclip to find the exit. There are three main sections, with the final one being a bonus section in the mines. The inventory doesn’t really get used that much but that’s because this mod is essentially unfinished. The Replay Experience Experiment aka TREEįirstly, you have plenty of new content in two new vehicles and an inventory system.Commands are entered into the left box, while the last line of output is displayed in the right. The bottom edge of the screen contains a compact developer console. The "Lock Preview System" checkbox stops the preview from updating when you select a new system, making it easy to edit child systems and see the result in its proper context. The "Ctrl Pnts" tab lets you configure temporary control points for the preview. You can manipulate your view by holding to rotate, to zoom, and to pan. The preview window shows the current system and its children up close.There are three modifier keys to help with this: Tip: You can use your scroll wheel to increase or decrease most values.